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  1. On to another new track for the season, and our first night event. It's unlikely that the championship round will take place in the dark but I thought it would be fun to try in the practice round. All other details are as usual, expect the closing speed on the banking to be.....substantial. Session Details Date: Thursday, 15-March-2018 Practice Start: 6:00pm EST/6:00pm PST Qualifying Start: 8:00pm EST/8:00pm PST Race Start: 9:15pm EST/9:15pm PST Cars: Street Stock, 2016 Global Mazda Cup Track: Daytona Road Weather: iRacing Default (NIGHT!, Partly Cloudy, 78°F, 55% humidity) License Requirement: None Setup: Fixed, Baseline with reduced fuel (Miata), Modified Baseline (Street Stock) Useful Links 2018 ChampCar Sim Series schedule Guide to iRacing and Hardware How to create your own iRacing paints iRacing Tips and Resources Discord Server
  2. Daytona sim Track Config?

    Yes, given the results of this poll we will use the "New" Daytona config for the practice and championship round.
  3. Thanks to all who showed up tonight, it was a busy race on a tight track but I thought the standard of driving was generally excellent. Lapped traffic was generally easy to deal with and the Street Stocks showed some good judgement in when to make a pass. Congrats to Wyatt and David for their class wins, looking forward to the next one!
  4. @Wyatt points are only dependent on driver, they can be scored in either car.
  5. Welcome to Round 3 of the ChampCar Sim Series. We're back on the East Coast this time, tackling the deceptively tricky South course at VIR. Grid space is at a premium and there is a short lap with plenty of potential for traffic to disrupt the best laid plans of racing men. Please note, this is our first event with a minimum license requirement. For further information, please refer to the forum post on the subject or ask in this thread! Session Details Date: Thursday, 8-March-2018 Practice Start: 6:00pm EST/6:00pm PST Qualifying Start: 8:00pm EST/8:00pm PST Race Start: 9:00pm EST/9:00pm PST Cars: Street Stock, 2016 Global Mazda Cup Track: VIR South Weather: iRacing Default (Afternoon, Partly Cloudy, 78°F, 55% humidity) Minimum License Requirement: D 2.0 Setup: Fixed, Baseline with reduced fuel (Miata), Modified Baseline (Street Stock) Useful Links 2018 ChampCar Sim Series schedule Guide to iRacing and Hardware How to create your own iRacing paints iRacing Tips and Resources Discord Server
  6. Entertaining race tonight, I thought driving standards were a bit of an improvement from what I'd seen before. Traffic is tight (both lapped and other classes) on this track so awareness is key. I'm not going to name and shame, but below is a very good example of what not to do when rejoining the track: https://streamable.com/bogrb
  7. Back to the East Coast after our brief foray to California last week. This is a practice race in preparation for the next championship round. Tight and twisty track, hot and slippery weather, so take it easy out there, and always leava da space. Please note that due to the space constraints on the track, entry is limited to 34 vehicles. Priority is given to those to sign up first! Session Details Date: Thursday, 01-March-2018 Practice Start: 6:00pm EST/6:00pm PST Qualifying Start: 8:00pm EST/8:00pm PST Race Start: 9:15pm EST/9:15pm PST Cars: Street Stock, 2016 Global Mazda Cup Track: VIR South Weather: Toasty (Morning, Clear, 83°F, 55% humidity) License Requirement: None Setup: Fixed, Baseline with reduced fuel (Miata), Modified Baseline (Street Stock) Useful Links 2018 ChampCar Sim Series schedule Guide to iRacing and Hardware How to create your own iRacing paints iRacing Tips and Resources Discord Server
  8. Sounds like I need to clarify a few more points on this, so bear with me. There are two championships within the series, the East Coast (Atlantic) Division, and the Pacific Division. There will be one overall winner of each Division, who will be in line to receive the top prize of a ChampCar race entry. there may be other prizes available for runners-up in these divisions, but nothing has been confirmed. We are hoping to see the popularity of the divisions develop and stabilize, and then we will be in a position to make a decision and communicate this to the league. I'll be sitting down with Doc and Mike at an event this summer to sort out the details. The overall winner of each division can come from either class of car; Miata or Street Stock. These classes score points independently but on the same scale. The first place Miata scores 40 points. The first place Street Stock scores 40 points. The second place Miata scores 35 points. The second place Street Stock scores 35 points, and so on. The winner of the division will be the driver who has accumulated the most points across all races of the season, regardless of car used to score those points. To address @Romer's specific point, even if this was not the case, there is no situation in which you would ever be racing a different class car for points. Consider the following example on the penultimate lap of a championship round. The order at the line, with projected finishing points, is: 1. Miata #1 - 40pts 2. Miata #2 - 35pts 3. Street Stock #1 - 40pts 4. Miata #3 - 30pts 5. Street Stock #2 - 35pts Miata #3 has nothing to gain by racing Street Stock #1 or Street Stock #2. Their position in class will be unaffected by gaining or losing a position. If they overtake Street Stock #1 then the points at the end of the race will be: 1. Miata #1 - 40pts 2. Miata #2 - 35pts 3. Miata #3 - 30pts 4. Street Stock #1 - 40pts 5. Street Stock #2 - 35pts If Street Stock #2 overtakes Miata #3 instead, the points at the end of the race are still unaffected: 1. Miata #1 - 40pts 2. Miata #2 - 35pts 3. Street Stock #1 - 40pts 4. Street Stock #2 - 35pts 5. Miata #3 - 30pts You can see that in each scenario involving different classes swapping positions, the points gained by the driver are completely unaffected by their finishing position relative to the other class. I hope this has clarified the situation a bit, this system was explained/established before Round #1 and won't be changed this season. There is a logical conclusion to be reached from this, in that a driver in the class with fewer entries has a better chance to score more points . If there are 8 Street Stock and 25 Miata entries, the "slowest" street stock driver can have an awful race but will still be classified 8th in class at the end of the race and still score 14 points. The "slowest" Miata drive can have a similarly disappointing race and finish last in class, but score 0 points. The rationale of this points system is to encourage even participation between classes in the hunt for championship points. Something to think about for the upcoming rounds maybe? Finally, with respect to the Street Stock incident in the Pacific Round #2, we have reviewed the incident, decided upon an appropriate response, and also implemented a control to help prevent this sort of occurrence in the future. Whilst driving backwards on the track can give an automatic DQ if you do it for long enough, we must also consider the intentional contact with other cars and the disregard for common driving practice. Ignorance of the session format and basics of the sim are an explanation, but not an excuse. Hopefully we can avoid this situation going forward with the controls that we've changed, and can consider the matter closed.
  9. @Jamie on your point regarding a drop in participation, I did a regression analysis on the East Coast championship round at Sonoma, and this would have impacted 4 drivers of a total 31. All 4 of these drivers did not complete more than 14 laps. For those rookies who still want to race, they have 10 days in which to gain the D license, which shouldn't take more than a couple of days. My hope is that participation will remain stable and hopefully start to increase as the improved quality of driving attracts more drivers. Regarding my incident at the last round, I'm happy to go side by side with drivers IRL, and probably more happy to do so in sim. But rubbing door panels on the first lap of an hour long race with a car that you're not even racing for position is a poor choice all round.
  10. I think we're in a learning period at the moment where we will see a gradual change in mentality from "it's only a game" to "this is a simulation that requires an investment of time and effort to take seriously". iRacing is intended as a motorsport simulation, and as such the ChampCar sim series is intended as a ChampCar simulation. The benefits of sims are that they are cheaper than real life motorsport, and the injury potential is reduced. However, the mentality surrounding both should be equivalent if you hope to get the most out of it. There are multiple equivalencies between the two: You spend time and money making sure your racecar and gear is prepared to suitable standards with guidance from online resources and the community = you spend time and money making sure your hardware and software is configured correctly with guidance from online resources and the community You study track guides and go to HPDEs and Driving Schools to get better at track driving = you devote time to online practice sessions and races whilst driving within your limits in order to adapt and learn the specifics of the simulation. Whilst the sim offers a cost-effective method in which to practice on track racing, the mentality towards both should be similar. We took our virtual race team into the real world last year and, despite having very limited ChampCar experience, by applying the same mindset to our online endurance racing, we were able to transition very easily to the real track. It makes sense that the reverse would also be true. With respect to the Sim Series, going forward there will be a license requirement in order to compete in the championship rounds for the remainder of the season. This is very low and should not prevent anyone from participating whilst at the same time ensuring that we are sharing the track with drivers that have a basic understanding of iRacing and race sessions. All details can be found in the post here. Regarding the specific complaints around the conduct of a driver in the Pacific series championship round, he has been disqualified from the results of that race (no points scored) and placed on probation for the remainder of the season. If there are further incidents such as we've seen already then more punitive action will be taken.
  11. After the first two rounds of the Sim Series championship, the admins have reached the decision to implement an iRacing license restriction for the rest of the championship rounds for 2018. This decision has been made due to the large number of avoidable incidents observed during these championship sessions, the majority of which were the result of collisions between inexperienced drivers with no prior iRacing history. The license requirement will be Road License D 2.0. This is the first license obtained once graduating from the rookie class, with a 2.0 safety rating floor. For newcomers to the service, this should be very easily obtainable. The requirement to obtain a D license is to complete 4 "official" iRacing sessions (races or time trials) and to maintain a safety rating of 3.0. The rookie races are every hour, on the hour, as part of the Mazda Cup, and the time trials launch every 2 minutes (but have a reduced impact on your safety rating gains). Completing this rookie requirement should give newcomers valuable insight to the simulation and race sessions and mean they are much better equipped for the trials of the championship rounds of the sim series. Please note that the practice races each week (which do not count for championship points) will still be open to all regardless of license, but that completing these races will not count towards your progression to the D license. Please ask any questions you may have around this change in this post and we'll be happy to help out! The next round championship round is on March 8th so there should be plenty of time for all rookies to gain the requisite license.
  12. ChampCar Sim League Schedule

    Points are awarded down to 20th place in each class on the following scale: 40-35-30-26-22-19-16-14-12-11-10-9-8-7-6-5-4-3-2-1. Classes are separate between cars and only your relative finishing position; the first Miata driver will score 40 points, and the first Street Stock driver will score 40 points, and so on. The minus points you see are due to manual adjustments that are sometimes necessary due to session setup issues or drivers that are not competing for points in one of the series.
  13. No, you can't protest drivers to iRacing for actions in hosted sessions. However, once @Jamie sends me the replay I will take a look and then see what, if any, action is suitable. As to Wyatt's suggestion, maybe I will just spectate the next practice race and start to zero in on some of the questionable driving. @Romer - the two classes are separate. At no point in any of the races is a Street Stock competing for position with a Miata. There is no reason to defend, challenge, or fight for position if in proximity to a car from a different class. I wanted a two class system because it mirrors the realities of ChampCar. Speaking from my own experience; if I'm in my Miata at VIR at 5am and @Wyatt comes up behind me in his BMW, I'm not going to fight him for position or run him two-wide through multiple corners - it won't impact my finishing position (if anything, it'll slow me down for a lap) and it'll increase the chances of some sort of unintentional incident. However, it is important to know how to deal with traffic of other cars in an endurance race. Maybe my Miata has less power than other cars, but it's lighter and I can brake later. Therefore, if I get passed by a faster car towards the end of a straight, I will have to be prepared for the fact they will be braking earlier than me and I should adjust accordingly. If I carry on into the braking zone and hit my normal mark, I'll probably hit the car that's just passed me. This is the sort of reality I want to effect in the Sim Series. The difficulty seems to be in drivers carrying their on track mindset to the virtual world.
  14. @Jamie please send me that replay, I will review it Driving standards in the East Coast are generally improving but still far from perfect. My race was destroyed on the opening lap by the cars ahead of me (street stock and miata) going two wide through the fastest corner on the track before making contact and spinning into me. This effectively puts me out of serious championship contention and leaves me fairly disillusioned as to the value of this series. If you're going to show up and drive in a manner inconsistent with how you would behave on an actual racetrack then there is a fundamental disconnect.